The dialogue clicks like a lock being picked. It’s tight, sly, and unmistakably Mamet. But Heist is one of those movies where everyone seems to be playing three sides at once. It’s a twisty maze, with smooth operators winding their way through a labyrinth of double-crosses, triple-crosses, and false endings, but somewhere along the way, the game stops being fun. The third time someone reveals they weren’t working for who you thought they were working for, the story seems like it’s talking to itself.
Gene Hackman leads this crew of thieves, all of whom talk like they’re the smartest guy in the room. (Welcome to a Mamet movie, I guess.) A recent job almost went awry when he was caught on a security camera, which brings about some concern that the old man might just not have it any longer. But he wants to go out with one last bang, and that bang involves a ship full of Swiss gold bars.
There’s craftsmanship here—Mamet certainly knows how to build a con—but the seams are showing. Each twist exists mostly to set up the next, and the tension is never quite able to settle. The heist itself is sharp on paper but plays on screen as frictionless: nobody ever seems nervous, nobody sweats. And without that pressure, the whole thing feels like a rote exercise.
Compare that to Mamet’s near-masterpiece House of Games, a movie that roped you in and conned you along with the main character. Just like Heist, that movie was also stylized, but it was also grounded in human desperation. This is a movie with polish but little of that human reason to keep you holding on.
The cast is, at least, some consolation—Hackman, Delroy Lindo, Danny DeVito. But they’re no saviors—ultimately caught in a story that seems to keep resetting its terms. Even their best lines feel isolated—witty but isolated, like they’re spoken in a vacuum. While this is a sure-footed and technically tight plot-twister, it’s ultimately too confusing to leave a deep enough impression.